This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. You could have a Windows gaming PC and stream games to a Mac or Linux system. Defaultđ0:37:20.638283+0500 mediaserverd SpatializationManager.cpp:575 Audio route is not capable of spatialization.ĭefaultđ0:37:20.638309+0500 mediaserverd AQIONode.cpp:592 client is NOT Now Playing eligibleĭefaultđ0:37:20.638326+0500 mediaserverd SpatializationManager.cpp:606 Not NowPlaying eligible - spatial disabledĭefaultđ0:37:20.638345+0500 mediaserverd SpatializationManager.cpp:623 Spatial preferences: prefersHeadTrackedSpatialization=0, prefersLossyAudioSources=0, maxSpatializableChannels=0, spatialAudioSourceCount=0, alwaysSpatialize=0, contentType='moov', overrideSpatialMode=1, nowPlayingEligible=0, spatialAudioSources=ĭefaultđ0:37:20.638371+0500 mediaserverd MEMixerChannel.cpp:1587 6-channel audiovisual content is NOT eligible for spatializationĭefaultđ0:37:20.638400+0500 mediaserverd MEMixerChannel.cpp:1527 subsession=0x143dc9410 nodeClient=0x1401fac00 formatID='lpcm' channelCount=6 eligible=0 spatialized=0 starting=1 sessions=1 clients=1ĭefaultđ0:37:20.638417+0500 mediaserverd MEMixerChannel.cpp:1630 setting kMXSessionProperty_CurrentlyPlayingSourceFormatInfo for subsession 0x143dc9410: issue_detected_sample_time=937660.000000 ] - ĭefaultđ8:29:43.312380+0500 mediaserverd HALS_IOEngine2::_StartIO(106) on Context 112 state: ĭefaultđ8:29:43.323606+0500 mediaserverd AQMEIO_HAL.cpp:1722 device 65 (VirtualAudioDevice_Default), AudioDeviceStart (err 0)ĭefaultđ8:29:43.356185+0500 mediaserverd CAReportingClient.Streaming also enables cross-platform compatibility.
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